92 entries in Cards / Effect Themes / Gambling / Other Games
Creators Title Comments & References Source Page Categories
Unknown The Whist Trick. Improved Method. "To deal yourself all the Trumps, the three other Players holding the usual mixed Hands" Modern Magic 119
Unknown The Whist Trick dealing four hands, one contains winning suit and others are either mixed or also sorted in suits Tricks with Cards 78
Jack Merlin Pinochle routine for winning in Pinochle Merlin at the Card Table 19
Jack Merlin A Simple Run Up For Pinochle with haymow shuffle Merlin at the Card Table 20
Theodore Annemann Proposition Bet "Thoughts in General", 2 named values together The Jinx 1-50 (Issue 12) 58
Theodore Annemann Proposition Bet 2 "Thoughts in General" The Jinx 1-50 (Issue 12) 58
Victor Farelli Loo Lung or The Chinese Coin Magician locates two cards by a lot of dealing and equivoque to eliminate piles, with a bit of gambling theme (Euchre and Loo Lung) "Lend Me Your Pack" 44
U. F. Grant No Dice removing cards from packet with certain values wins game, one-way backs Encyclopedia of Card Tricks 151
Unknown The Rhummy Master winning at rummy The Jinx 1-50 (Issue Winter Extra 1936/37) 180
Frank Travers The Rhummy Cheat using jinx switch The Jinx 1-50 (Issue 37) 247
Louis Nikola "Nap" trick with Nikola memorized deck Encyclopedia of Card Tricks 391
Russell "Rusduck" Duck Gin! as Rusduck, strategy and subterfuge to win at Gin Rummy The Phoenix 51-100 (Issue 91) 370
Edward Marlo The Rummy Game part of "Marlo's Miracle Routine" Marlo In Spades 16
Unknown The Tantalizer 22nd position and packet dealingRelated to The Royal Road to Card Magic 112
Edward Marlo Gin Rummy Stack - 1st Combination
- 2nd Combination (In Two Shuffles)
- 3rd Combination (In Two Shuffles)
The Patented Shuffle (Issue 4 Transfers) 45
Dai Vernon Order in the Court pseudo gambling game with five cards of Royal FlushRelated to
  • p. 77 for credit information
The Pallbearers Review Vol. 1-4 (Vol. 2, No. 2) 67
Al Koran Nap Hand Deal cards played with three spectators, performer is away (blindfolded) and gives correct playing decisions Al Koran's Professional Presentations 81
Roy Walton Checkers card version with two decksInspired by The Pallbearers Review Vol. 1-4 (Vol. 3, No. 7) 178
Karl Fulves Monte Carlo Poker number cards used for betting game after a single riffle shuffle Riffle Shuffle Set-Ups 58
Karl Fulves The Rue Morgue Problem cards riffle shuffled by spectators and dealt in pairs to players, they remove red or black poker chips according to red-black distribution, chip values and cards added, the total is 28 and predicted Riffle Shuffle Set-Ups 54
Peter Alexis 50-50 performer and spectator have card, whichever comes first when deck is dealt wins, cheating The Pallbearers Review Vol. 1-4 (Vol. 4, No. 8) 261
Martin Gardner The Compleat Gamester Addition red-black betting game with eight cardsInspired by The Pallbearers Review Vol. 5-8 (Vol. 5, No. 5) 324
Val Andrews Snap! No. 11, word gag The Idiot at the Card Table 6
Gene Finnell A Card Game Paradox Related to Epilogue (Issue 12) 91
Howard Lyons Toronto Dice noteInspired by Epilogue (Issue 13) 99
Bradley Efron Las Vegas Dice non-transitive dice, also as packets of cards, see also p. 410 for idea by Stewart Olney The Pallbearers Review Vol. 5-8 (Vol. 6, No. 3) 393
Karl Fulves Odds on Favorite betting game in which a reversed card is part of a same-colored pair or not Riffle Shuffle Set-Ups 79
Martin Gardner A Betting Swindle betting game with three suits after a riffle shuffleInspired by Riffle Shuffle Set-Ups 88
Allan Slaight Top Twenty Poker, Gin, Blackjack combination The Pallbearers Review Vol. 5-8 (Vol. 8, No. 9) 637
Edward Marlo, Karl Fulves Pointed Up Wager proposition plot (problem by Fulves): 1 black card in a packet of red cards, spectator cuts to single black card, 6 methods The Unexpected Card Book 102
Peter Kane, Gus Southall Gil's Game spectator cannot win in red-black game in which he has to select groups of one colorRelated to
  • New Pentagram, June 1970
A Further Card Session with Peter Kane 4
Allan Slaight Unkindest Cut Of All rummy and blackjack deal featuring a winning blackjack stackVariations Apocalypse Vol. 1-5 (Vol. 2, No. 4) 186
Melvin Anderson Apocalypse Variaions Or Additions blackjack stack, Gin RummyInspired by Apocalypse Vol. 1-5 (Vol. 3, No. 2) 304
Walt Lees Even Break one of two,gambling presentationInspired by Pabular (Vol. 6, No. 7) 873
John F. Mendoza The Horse Race winner ace predicted with alphabet cards John: Verse Two 40
Karl Fulves Scoring card game is played, score is predicted printed on a card Milennium Aces 47
Karl Fulves Quant Notes notes on preceding "Quant Quirk" Octet 21
Martin Gardner Quant Quirk 4x4 square of 16 cards, some face-up some face-down randomly, with certain allowed turnover moves one has to get all cards in one direction, sucker game Octet 18
Unknown Coasters betting game with Ace through 7 or seven numbered coaster Octet 47
Allan Slaight Continued combined with Stud Poker and Lie-SpellerInspired by Apocalypse Vol. 1-5 (Vol. 5, No. 5) 633
Roy Walton, Karl Fulves 31 Plus ace through 6 used, spectator choses 3 and performer takes other 3, they call their numbers and whoever adds to 31 winsVariations Six Impromptu Card Tricks 17
Jean Hugard Do It and Fail with 28/32 card deck a layout and dealing game is explained, the spectator always fails at it The Fred Braue Notebooks (Issue 4) 29
Lennart Green The Last Duel full deck stack 1-2 Separation 10
Alex Elmsley, Charles Sanders Peirce Pierce Arrow unusual game in which one deals through twelve cards and tries to predict position of reversed card, actually "Peirce Arrow" The Collected Works of Alex Elmsley - Volume 1 397
Karl Fulves High Stebbins (A) spectator cuts packet and takes top card, performer next, high card wins
(B) high card wins with 12 card packet, three cards each, performer has better odds
(C) high card wins variation with better odds for performer
(D) high card wins combined with faro shuffle to shift odds to 1st or 2nd player
Swindle & Cheat 10
Karl Fulves Digit Detective two spectators play "high card wins" with a packet, performer divines card value that was added previously Swindle & Cheat 15
Karl Fulves Markers ideas related to nontransitive games
- Simple Sets (Dualities, Royal Family)
- Unequal Sets
- A Nontransitive Pyramid
- Flat Dice
- Parity Dice (4 Thru 9 Dice, 2 Thru 10 Dice, 1 Thru 12 Dice, 36 Number Dice)
- House Dice
- High Percentage Games
- 3 Blind Dice
- Little Bingo
- Odds On
Swindle & Cheat 52
Edward Marlo Solution to Gin Rummy! faro The Olram File (Issue 11) 10
Karl Fulves Bar Room Bingo cards distributed in six glasses, two glasses selected, aim is to get near 14 but not over Deceptive Practices 22
Karl Fulves The Dome con game in which Aces are dealt and if first two are of different color, player wins Blocking Off 114
Nick Trost Pitch Deal Game called "Pitch" The Card Magic of Nick Trost 242
Nick Trost Double Pinochle with an Elevator Finish Inspired by
  • "Knock-Out Aces" (Ted Biet, Genii, June 1982)
The Card Magic of Nick Trost 22
Nick Trost, Stewart Judah Horse Race Ace as horses, run a miniature racetrack, uses matchesInspired by
  • "Derby" (Tony Koynini, 1952)
Related to
  • "Horse Race" (John Scarne, Scarne on Cards, 1949)
The Card Magic of Nick Trost 99
Christian Scherer Jass Deal winning hand for Swiss card game "Jass", all cards are known and performer gets winning hand Karten à la carte 37
Nick Trost Second Method Alternative method for "Horse Race" using Gilbreath Principle, first appeared in "Gambling Tricks with Cards, Part Two" (1975) The Card Magic of Nick Trost 102
Nick Trost Pinochle Deal Uses Pinochle deck The Card Magic of Nick Trost 239
Nick Trost In-Between Deal Game called In-Between, uses poker chips The Card Magic of Nick Trost 254
Nick Trost Gin Rummy Deal The Card Magic of Nick Trost 257
Nick Trost Coon Can Deal Gives description and history of game The Card Magic of Nick Trost 261
Nick Trost Canasta Deal Related to The Card Magic of Nick Trost 270
Nick Trost Uruguay Canasta Deal Related to The Card Magic of Nick Trost 273
Nick Trost International Canasta Deal The Card Magic of Nick Trost 274
Karl Fulves Psy-Key advantage for an ESP guessing game, memory Combo 31
Philip T. Goldstein A Credit to His Race horse race plot, with particular rules and playing cards, performer winsInspired by
  • "Derby" (Tony Koynini, 1952)
Rocky Notes 3
Chuck Smith, Roger Klause, Steve Freeman Game of 31 eight phases Tools Of The Trade 31
Karl Fulves High Stakes square layout with four Jokers and four Jacks, values are spelt and object moved from card to card, spectator always ends on a jackRelated to Lost Vampire Secrets 206
Philip T. Goldstein A Credit to His Race horse race plot, with particular rules and playing cards, performer winsInspired by
  • "Derby" (Tony Koynini, 1952)
Missouri Notes 3
Philip T. Goldstein A Credit to His Race horse race plot, with particular rules and playing cards, performer winsInspired by
  • "Derby" (Tony Koynini, 1952)
OCMC Notes 2
Philip T. Goldstein A Credit to His Race horse race plot, with particular rules and playing cards, performer winsInspired by
  • "Derby" (Tony Koynini, 1952)
Texas Notes 2
Simon Aronson Oddly Enough Simple game as bet, magician keeps winningInspired by Try the Impossible 179
Karl Fulves Gamble Ramble spectator choses cards in layout according to rules, black cards added and red subtracted, total predicted, 4-way approach Hex Squared 87
Darwin Ortiz Maximum Risk catch 22, memorized deckVariations Scams & Fantasies with Cards 80
Jason England Maximum Risk - Impromptu Version catch 22Inspired byRelated to Scams & Fantasies with Cards 84
Bob King Matching Wits spectator pushes card face-up in deck, performer knows whether paired card matches in color when cards are dealt off in pairs, repeats, then several spectators push in cards, only performer's matches, alternating set-up, "very old gambling scam" New Magician Foolers 9
Karl Fulves Head Start three players get a card and hold it against forehead so that only other can see it, players bet whether the own color matches one of the other players When Psychics Play Poker 10
Harry Lorayne, Bob Mason Guess Quotient four four of a kinds are removed, spectator guesses if various pairs match in value or not, everything correct Best of Friends - Volume III 19
Karl Fulves Match Game twelve cards laid out face-down in matrix, match game played (turning up two cards and finding matches), performer winsRelated to Word Play 27
Nick Trost Classic Euchre Deal using a 24-card Euchre deck Subtle Card Creations - Volume 1 91
Nick Trost Gilbreath Plays Euchre using a 24-card Euchre deck Subtle Card Creations - Volume 1 92
Nick Trost The Contrary Euchre Deal I using a 24-card Euchre deck Subtle Card Creations - Volume 1 93
Nick Trost The Contrary Euchre Deal II using a 24-card Euchre deck Subtle Card Creations - Volume 1 95
Nick Trost Exchange Euchre using a 24-card Euchre deck Subtle Card Creations - Volume 1 96
Nick Trost Six-Handed Exchange Rummy two versions Subtle Card Creations - Volume 1 98
Justin Higham Spectator Cuts a Run of Seven Spectator cuts seven piles, top cards are Ace to Seven of Hearts (strong rummy hand)Inspired by Dexterity Manual 38
Fred Robinson How to Win at Cards poker, rummy, bridge, set-up The Magic of Fred Robinson 182
Lewis Jones Color Fast spectator chooses all losing color, performer winning color, kind of small packet OOTW Semi-Automatic Card Tricks - Volume 8 135
R. Paul Wilson, Chad Long Luck Versus Skill multiple phase gambling themed routine with cutting the high card culminating in a variation of "Shuffling Lesson"Inspired by Semi-Automatic Card Tricks - Volume 8 155
Joe Anderson Color Match gilbreath, idea for Steve Beam's "Gentleman's Bet" (Vol. 1) Semi-Automatic Card Tricks - Volume 8 287
Jason England Risky Business catch 22Inspired byRelated to Texas on a Saturday Night 14
So Sato Zen Derby horse race plot, Mass Destruction Stacking The Secrets of So Sato 137
Roberto Giobbi, Bob Hummer Dollar Deal red-black betting game, bill is inserted in deck and pairs taken, color that comes with bill can be predicted Hidden Agenda (Issue Apr 16) 111
Roberto Giobbi Napoleon's Game "Nap Hand Deal", three spectators play cards, performer divines cards in hands and makes weakest hand win Standup Card Magic 225